.::Mythopoeia::.
There existed two rival families in Venexia's history. The Farago
family and Drakul family. The Drakul family saw the Farago's as a great
threat to their control, upon the creation of Venexia. The Farago family
were humble dedicated people, who had migrated back and forth, from the
nearby woods, supplying the city mainly with lumber. The Drakul family
dealt mostly as fishermen, selling their goods out to the people, and
trading between other cities. Their ambitions sought to stretch beyond
wealth, but also influence over all of Venexia. Unknown of their goals
and aims, The Farago family agreed to what the Drakul proposed as
profitable business to them. The Drakul family coached their rivals into
expanding business of wood to the northern wooded area, towards the
mountains. However they were greatly deceived. The Drakul's had forgot
to mention of the lands being cursed by what considered to be a demon
child, plaguing the lands of the area. The lure went on about the child
being locked away in a cage, wild with rage, and the hunger for human
blood, escaped from its prison and would attack anyone within it's path.
The Farago's embarked on this quest in hopes to expand their wealth,
though all their efforts ended in vain. One by one they all vanished
from the sights of the people they had known, and eventually from the
city of Venexia. Ambitious to what had befallen their once rivals, the
house of Drakul worked toward their goal of becoming the face of
Venexia.
.::Under Construction::.
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Our coven is a community of creative individuals interested in
making the Drakuli Coven and experience of well organized RP at best
that can be had online. We are interested in people who understand the
importance of Honor, and treating others with Respect. Loyalty and Trust
go hand-in-hand as they did in the days of Knights and Warriors. The
Drakuli is mostly made by Italian and heritage, as a representation to
show pride to our family roots of Drakuli.
The majority act of this coven is based also as a militia/military
.::Coven Requirements::.
This coven is looking for members who are Intelligent, Creative,
& Original. We also want active members who participate in the coven
and follow the rules of the Drakuli coven and the chains of commands.
Our goal is we want people who are willing to increase their RP levels
and try to get the best Rp and enjoy it by working on their characters
in Drakuli Coven throughout Venexia.
We do have an activity requirement here. We also understand that
members have lives outside of the internet with their own problems. In
this house, we ask that when real life interferes, take care of it. When
free time is allowed, participate, express, and enjoy your home here.
All we ask is that if you are going to be away for an extended period of
time, just leave a notecard to the Coven Leader: Kyadria Resident.
We also support NO-Drama Policy in the group. There will be no such
thing of that. If perhaps a problem ocurrs involving OOC, Auto or
Metagaming or any other problems, please contact the Coven Commanders of
Drakuli to have this settled in a 'civilized neutral matter'. This
coven is to be strictly Roleplay. Any matter of OOC or Drama seekers
will not be welcomed. If the matter gets worse, you speak towards me or
send me a message to have this resolved. The only exception for OOC that
can be allowed is within the chat group to be placed a title of OOC
(ex: OOC- This is a Out of Character statement.)
Contact: Kyadria Resident or Infamous0 Resident.
Members are given a three strike warning for violation of the
policies and rules. The first strike a verbal warning from either
Kyadria Resident or Infamous0 Resident. Second strike is a conference
between the offender and the coven leaders. Third Strike depending on
the severity of the situation can either be ejection from the coven or a
Trial amongst members to vote on the offender's membership.
Keep in mind, that this sim is for Roleplaying dedication.
Interaction is involved to socialize between other Covens; wether is to
debate or socialism, etc. True, there may be a capture/combat event
(since we are mostly an order of warriors/knights), and I would not
strip that away from the members, but please keep in mind that the main
center point for this sim is mostly: It is builted for ROLEPLAY.
.::Code of Conduct of Casa di Drakuli Sabat::.
1.) Loyalty. This house is a family and all are accepted as such. Do
not enter this house with a "holier than thou" attitude. It will be
shot down immediately. We do, however, pick on, tease, and torment. But
in the end, you will know your family well. You will know that you are
wanted here. Here, you'll have a home.
2.) Intelligence. We as a community put forth idealistic views. We
debate. We challenge. Do not enter this house without an opinion of your
own, we will not offer you one.
3.) Humor. Whatever your preference, be it sarcasm, dry, burst out
laughing, etc, bring it with you. Use it often. Take it in. Laughter is
the best medicine and you'll rarely find us sick. Corrupt maybe, but
rarely sick.
4.) Creativity. Put forth ideas. Suggest. Communicate. No idea will
be shot down or disreguarded without proper cause. The following chain
Commanders or Drakuli are available to answer questions and help bring
your ideas around.
Above all quantity is not important: Quality is. If you are willing
to be one of us, we are ready to welcome you in. Please contact Kyadria
Resident in regards to all inductions. If you are an
assistant/representative to your house or coven; please contact Kyadria
Resident or Infamous0 Resident before sending any trades over.
Messages sent to any other Assistant regarding induction into the
house will be ignored and names added to a list of those who did not pay
enough attention to be allowed induction.
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